Performance Engineer
NVIDIA, US, CA, Santa Clara
- Pay
- Not listed by the employer
- Work type
- Not stated
- Level
- Not stated
- Area
- Software engineering
- Posted
- 8 days ago
About the role
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
We are looking for a Performance Engineer to join the NVIDIA Developer and Performance Technology group to assist with Game Ready Technology production and characterization.
You will work with a wide variety of teams who are involved in the Game Ready process to help characterize and test the latest GeForce gaming technologies with the latest production and future hardware. The role requires scalable project management expertise, strong interpersonal skills, attention to detail and a dedication to quality.
What you’ll be doing:
- Characterize the performance and interoperability of the latest gaming technologies against production and future hardware.
- Collaborate with internal driver, SDK, developer technology, and partner studio teams to ensure the highest possible compatibility, stability, and performance.
- Monitor and provide feedback on test suites, benchmarks, and automated validation tools to assess performance, image quality, and stability.
- Analyze performance regressions, graphical anomalies, or gameplay stability issues, and drive resolution with engineering teams.
- Continuously improve test processes, tools, and methodologies to support faster, more reliable driver validation cycles.
- Provide active, constant and high-profile transparency into status, dependencies and targets of each new technology across various teams within GeForce business unit.
What we need to see:
- A degree from a leading university in a field relevant to computer science (or equivalent experience)
- 5+ years of experience in production or project/program management of performance-critical productivity, creative or gaming software!
- Experience with benchmark methodology and reviewing PC hardware/games.
- Experience in balancing multiple projects with large and geographically distributed teams.
- Solid understanding of Agile principles and methods.
- Experience with executive reporting and effective internal communication.
- Background with handling technical customer relationships and effective customer communication.
Ways to stand out from the crowd:
- Development toolchains and processes.
- Experience with Game QA processes and workflows.
Similar roles at other companies
Lead Software Systems Engineer - GPU Performance
NebiusRemote - United States +1
$170K–$300K / yr
Posted Apr 21, 2026
Senior Software Engineer, Performance Tooling and Infrastructure
NuroMountain View, California (HQ) +1
$183K–$275K / yr
Posted Apr 7, 2026
GPU Performance Architect
Advanced Micro Devices, IncAustin, Texas
Pay not posted
Posted Sep 4, 2026
GPU Performance Architect
Advanced Micro Devices, IncSanta Clara, California
Pay not posted
Posted Sep 9, 2026
Listed on NVIDIA's Workday careers site; checked 18 h ago. First seen by us 19 h ago. Being listed doesn't mean the team is actively interviewing.