Software Engineer, Agent
OpenArt, San Carlos, California
- Pay
- $300K–$400K / year
- Work type
- Hybrid
- Level
- Not stated
- Area
- Software engineering
- Posted
- Sep 10, 2026
About the role
SOFTWARE ENGINEER, AGENT
🎨 ABOUT OPENART
OpenArt is an AI storytelling and visual creation platform used by millions of creators worldwide. We're building the next generation of creative tools powered by cutting-edge AI — enabling anyone to create videos, visuals, characters, and stories with unprecedented speed and imagination.
We believe the future of creativity is AI-native, and we're shaping that future.
🚀 WHY JOIN OPENART
- Ground floor of a new category — help define what "agent" means for creative work, the way Director redefined what "directing" means for video.
- Small team, massive surface area — engineers own real systems end to end, not slices.
- Real scale, real stakes — your agents run for millions of creators, and what you ship shows up in the product within days.
- Founder-led engineering culture — both founders are technical and deeply involved in product and architecture.
- AI-native product — you'll help decide how frontier models get orchestrated and exposed as experiences that feel effortless rather than technical.
- High ownership, low process — we value judgment, clarity, and speed over bureaucracy.
🎯 ABOUT THE ROLE
We're hiring engineers to build the agent layer behind OpenArt's next generation of creative products, starting with Director — which lets anyone "vibe direct" a multi-minute cinematic video by chatting with AI. You'll be building the agent infrastructure that pushes experiences like this further: longer-horizon planning, tool use across multiple model vendors, memory across sessions, and the harness that keeps all of it reliable in production.
This isn't a research role — it's a product-and-systems role. You'll build on and extend the agent harness (tool use, context management, multi-step planning, evaluation), develop the MCP servers and CLI tooling around it, and ship the frontend experiences that make all of it feel effortless rather than technical. You'll work closely with the founders, the agent team, and design to turn "what should this agent be able to do" into a system that actually does it — reliably, at scale.
🛠 WHAT YOU’LL DO
- Build and extend the agent harness that powers OpenArt's conversational and autonomous creative workflows: tool use, context/memory management, multi-step planning, and sub-agent orchestration
- Build and maintain MCP servers and CLI-based agent tooling that connect our agents to internal services, external model vendors, and creative asset pipelines
- Author reusable Agent Skills and structured workflows that let agents reliably handle complex, multi-step creative tasks — scene planning, storyboarding, asset generation, revision loops
- Contribute to evaluation frameworks and observability so the team knows when an agent is working well, and can catch regressions before users do
- Ship polished, production frontend experiences (React/Next.js) for agent-driven products, end to end
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Listed on OpenArt's Ashby job board; checked 18 h ago. First seen by us 20 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.