Engineering Manager, Graphics System Software
NVIDIA, US, CA, Santa Clara +1
- Pay
- Not listed by the employer
- Work type
- Not stated
- Level
- Not stated, manager
- Area
- Software engineering
- Posted
- 8 days ago
About the role
NVIDIA’s graphics software powers applications that help people design, create, and explore. We are looking for an engineering manager to lead a team developing workstation graphics and system software across graphics, APIs and operating systems. In this role, you’ll combine technical leadership with people management to guide enablement on new GPU architectures, core driver development, and improvements in performance and reliability. Partnering with engineers across hardware and software, you’ll help deliver the graphics foundation used by developers and customers around the world.
What you’ll be doing:
- Lead and develop a team responsible for graphics driver development and enablement on new GPU architectures, building technical depth through mentoring, hiring, and career development.
- Guide the design, implementation, optimization, and validation of driver features, from early hardware bring-up through production release.
- Partner with GPU architecture, hardware, compiler, platform software, and quality engineering teams to define requirements, resolve dependencies, and deliver robust graphics capabilities.
- Drive investigation and resolution of complex correctness, performance, and stability issues across the graphics software and hardware stack.
- Set technical priorities and execution plans, balancing hardware enablement, feature development, performance improvements, and long-term software maintainability.
- Advance engineering practices through automated validation and AI-assisted development, guiding engineers in delegating work to coding agents and reviewing their output for correctness, quality, and maintainability.
What we need to see:
- Bachelor’s or master’s degree in Computer Science, Computer Engineering, or a related field, or equivalent experience.
- 8+ overall years of relevant industry experience, including 3+ years of software engineering management experience delivering complex system software.
- Strong understanding of computer architecture, operating system fundamentals, and hardware–software interactions.
- Background in graphics drivers, graphics runtimes, or GPU system software, with an understanding of graphics pipelines and one or more APIs such as Vulkan, OpenGL, DirectX, or Metal.
- Strong C/C++ programming skills and the ability to guide debugging, design and code reviews, and technical decisions in a large software codebase.
- Demonstrated ability to develop engineers, establish team priorities, and manage multiple projects with competing requirements.
- Practical experience with AI-assisted development tools and coding agents, enthusiasm for evaluating new approaches, and a commitment to continuous learning.
- Clear communication and effective collaboration across geographically distributed engineering teams.
Ways to stand out from the crowd:
- Deep knowledge of graphics driver architecture, state management, synchronization, memory management, or shader compilation.
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Listed on NVIDIA's Workday careers site; checked 18 h ago. First seen by us 20 h ago. Being listed doesn't mean the team is actively interviewing.