System Software Engineer - Debug Technologies
Apple, Beaverton, Oregon
- Pay
- Not listed by the employer
- Work type
- Onsite
- Level
- Not stated
- Area
- Software engineering
- Posted
- 26 days ago
About the role
Apple's Debug Technologies team in San Diego builds the in-system debugging and failure observability solutions that keep every Apple platform running reliably — from pre-silicon simulation through shipped products. We're looking for software and firmware engineers with operating systems experience who want to work hands-on across the Core OS stack. You'll help shape how Apple diagnoses and resolves issues, both inside our development workflows and out in the field with customers.
DESCRIPTION
You'll develop silicon- and system-level features that make debugging and field failure diagnostics faster and more precise, build and improve low-level debugging tools, and strengthen the infrastructure that supports system-level debugging at scale. Your work will touch every phase of a system's life — from pre-silicon simulation and new silicon bring-up to systems already in customers' hands — and you'll help define future system architectures with observability and diagnosability in mind.
MINIMUM QUALIFICATIONS
3+ years working on operating system level features or equivalent experience Solid understanding of operating systems fundamentals Experience developing or debugging on embedded systems Proficiency in C, C++, or Swift programming Experience working with GenAI Bachelor's degree in Computer Science, Computer Engineering, Electrical Engineering, or equivalent experience/skills
PREFERRED QUALIFICATIONS
Strong communication and interpersonal skills Ability to navigate ambiguity and constraints as a self-starter
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Listed; checked 21 h ago. First seen by us 21 h ago. Being listed doesn't mean the team is actively interviewing.