Senior Rendering Programmer
Epic Games, BLANK,BLANK,Multiple Locations +1
- Pay
- $209K–$307K / year
- Work type
- Not stated
- Level
- Senior
- Area
- Software engineering
- Posted
- Sep 25, 2026
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About the role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
ENGINEERING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of engineering experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
The Fortnite Desktop team is seeking an experienced Senior Rendering Engineer to enhance the player experience on PC. You will work with other engineers and directly contribute to building and improving our Desktop platform support to an industry-leading state.
This role is the perfect opportunity to work on the rendering systems that power Fortnite's visuals. You will improve existing features and systems and design new ones to ensure the best player experience across a wide variety of hardware and software configurations.
In this role, you will
- Analyze and resolve stability and performance problems of Fortnite on a wide range of PC hardware configurations; this includes identifying solutions in such areas as:
- Solving device-specific CPU and GPU performance and compatibility issues
- Rendering performance and device compatibility, including the shader pipeline
- Improving rendering systems and optimizing their stability and performance across various graphics APIs
- Improvements in low-level systems that interface with platform APIs, i.e., memory allocators (physical and virtual), file systems, and input systems
- Monitor stability and performance data from Fortnite releases and improve Unreal Engine’s systems and applications in Fortnite-specific use cases
- Work with GPU vendors and other partners to resolve technical issues and collaborate on improving underlying technologies, such as graphics drivers for Fortnite and Unreal Engine
- Assess performance data across various hardware and improve Unreal Engine’s rendering systems and applications in Fortnite-specific use cases
- Collaborate with a variety of other Epic teams, such as Unreal Engine’s Rendering Architecture team, to help them solve complex technical challenges in ways that move the stability and quality of Fortnite and our internal products forward
What we're looking for
- Strong C++ knowledge and multi-threaded programming techniques; ability to code and architect various core engine systems
- Real-time rendering experience in the games industry or for the computer graphics industry: knowledge of at least one graphics API (DirectX 12 preferred) and a general understanding of modern graphics API architecture
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Listed on Epic Games's Greenhouse job board; checked 2 h ago. First seen by us 2 days ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.