Audio DSP Deployment Engineer
Hark, San Jose +1
- Pay
- $120K–$300K / year
- Work type
- Not stated
- Level
- Not stated
- Area
- Software engineering
- Posted
- Sep 20, 2026
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About the role
About Hark
Hark is an artificial intelligence company building advanced, personalized intelligence. One that is proactive, multimodal, and capable of interacting with the world through speech, text, vision, and persistent memory.
We're pairing that intelligence with next-generation hardware to create a universal interface between humans and machines. While today's AI largely operates through chat boxes and decade-old devices, Hark is focused on what comes next: agentic systems that interact naturally with people and the real world.
To get there, we're developing multimodal models and next-generation AI hardware together - designed from the ground up as a single, unified interface for a new era of intelligent systems.
About the Role
We're looking for an experienced Audio DSP Deployment Engineer to own how our audio algorithms work on device. Our algorithm team prototypes and validates new audio processing on the desktop in MaxMSP, JUCE, Python, and MATLAB, but the on-device implementation is its own design problem: what runs where, at what precision, in what block size, and within what compute, memory, and latency budget. You will own that design, reworking and extending algorithms so they hold up in real time on the embedded DSP cores inside our products, tuning them against real hardware and real acoustics, and carrying them through to a shipping feature. This is hands-on work close to silicon with genuine ownership of the on-device audio chain, and direct influence on how the product sounds and listens.
Responsibilities
- Own the on-device design of the audio algorithm chain: what runs where, at what precision and block size, and within what compute, memory, and latency budget
- Take algorithms from desktop prototype in MaxMSP, JUCE, Python, and MATLAB to production C/C++ running in real time on the embedded DSP cores, re-architecting them where the target demands it rather than transcribing them
- Develop, tune, and extend algorithms directly on device, and propose new processing where measurement or listening says the current approach falls short
- Optimize for the target DSP architecture: vector and SIMD intrinsics, fixed-point versus floating-point trade-offs, memory placement and DMA, cache and tightly coupled memory behavior, block size and latency tuning
- Profile and budget performance, measuring cycle load, memory footprint, and end-to-end latency, and removing hot spots
- Validate against both the reference implementation and measured and perceived audio quality, and build the test fixtures and regression scripts that prove it
- Debug on-device audio issues using platform tuning, logging, and real-time trace tools
- Work with the algorithm, acoustics, and hardware teams to shape what the on-device chain should do, not only how it gets built
Requirements
- Strong modern C/C++ for real-time, resource-constrained embedded systems
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Listed on Hark's Greenhouse job board; checked 10 h ago. First seen by us 2 days ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.