Member of Technical Staff (Infrastructure)
Astrocade, Palo Alto
The role
The hardest part of what we're building isn't the games — it's the platform underneath them. We're serving millions of players, running agentic AI pipelines in real time, and building the recommendation systems that shape what people discover and play. As an Infrastructure MTS, you'll own the systems that make all of that work: reliable, cost-efficient, and fast at real scale.
We benchmark everything. Quality of AI-generated games is our north-star metric, and infrastructure is what makes that metric possible to move.
What you will do
- Design and build the infrastructure powering game creation, serving, and discovery at scale
- Own cost optimization and compute efficiency — unit economics are a real constraint and we take them seriously
- Build and maintain the agentic pipelines that take a creator's idea and produce a playable game
- Develop and scale recommendation and personalization infrastructure — what gets shown, to whom, and when