Machine Learning Engineer: Perception
Bedrock Robotics, San Francisco, CA
- Pay
- Not listed by the employer
- Work type
- Hybrid
- Level
- Not stated
- Area
- ML / AI engineering, Inference & ML systems
- Posted
- May 4, 2026
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About the role
JOIN THE TEAM BRINGING AUTONOMY TO THE BUILT WORLD
At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs.
In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the South, Midwest, and Mid-Atlantic
In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
Machine Learning Engineer: Perception
Bedrock is bringing autonomy to the construction industry! We’re a group of veterans from the autonomous vehicle industry who are passionate about bringing the benefits of automation to areas in the construction industry currently underserved by the market.
We are looking for engineers with expertise in shipping production 3D perception systems at scale. Successful candidates have architected systems, trained models from scratch, understand the full stack (clustering, detection, classification, and tracking), and have shipped at scale. We use both computer vision and LIDAR-based approaches, so knowledge of either or both is key. Models are just part of the system: you understand data and have good intuition about why models fail. You know how to evaluate corner cases, manage or build data pipelines, use auto-labels (or not), and have a strong understanding of statistical properties of these systems.
What You’ll Do:
- Design Early Fusion Architectures: Develop and train state-of-the-art models (e.g., BEV-based transformers) that fuse raw Lidar and Camera data to solve for object detection and semantic segmentation.
- Tackle "Messy" Physics: Build perception systems robust enough to handle dynamic occlusion (seeing the robot’s own arm/bucket), particulates (dust, snow, rain), and high-vibration conditions.
- Deploy to the Edge: Optimize models for inference on embedded hardware. You will debug system-level issues, such as sensor calibration drift and latency bottlenecks.
- Collaborating with other teams to create state-of-the-art representations for downstream use cases.
What we're looking for:
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Listed on Bedrock Robotics's Ashby job board; checked 30 h ago. First seen by us 32 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.