Machine Learning Engineer: Perception Analytics
Bedrock Robotics, San Francisco, CA
- Pay
- Not listed by the employer
- Work type
- Hybrid
- Level
- Not stated
- Area
- ML / AI engineering
- Posted
- Jul 21, 2026
About the role
JOIN THE TEAM BRINGING AUTONOMY TO THE BUILT WORLD
At Bedrock, we're moving AI out of the lab and onto real job sites. Our team includes veterans who helped launch Waymo, scaled Segment to a $3.2B acquisition, and grew Uber Freight to $5B in revenue. We retrofit the heavy equipment contractors already own, starting with excavators, so experienced crews can safely take on more projects and deliver more of the critical infrastructure our society needs.
In August 2026, Bedrock-equipped excavators began doing fully autonomous, paid work on live commercial job sites. We've more than doubled our customer base since 2025, and our machines now work with contractors across the South, Midwest, and Mid-Atlantic
In October 2026, we raised a $600M Series C co-led by CapitalG and Emergence Capital, bringing our total funding to nearly $1B. We're using it to put more autonomous machines to work, build the field and operations teams behind every deployment, and expand into new machine types and job-site tasks.
This is where algorithms meet steel-toed boots. You'll work alongside construction veterans and world-class engineers to solve physical-world problems that simulations can't touch. If you're ready to do meaningful work on hard problems, we'd love to have you join us.
MACHINE LEARNING ENGINEER: PERCEPTION ANALYTICS
We are looking for a perception engineer to build features for our customers' analytics. This isn’t just a data science job. This is developing fundamental perception features to drive customer-facing platforms. What are the real-world challenges in measuring dig productivity from lidar/camera data? Can we modify existing perception systems to provide useful metrics for job sites? How do you measure safety over an entire site given perception systems? How do you re-identify the same objects across dozens of camera views on a site several city blocks wide, through dust and changing light?
WHAT YOU’LL DO:
- Extend, modify and adapt existing perception signals for analytics needs
- Work with customers to define and scope what is possible with advanced perception systems on-site
- Deploy models and analytics directly to fleets of machines
WHAT WE'RE LOOKING FOR:
- MSc or advanced degree in Computer Science, Robotics, or a related field
- 4+ years of professional experience shipping perception systems to production (ideally on robotic or other embedded platforms), with strong hands-on experience in a modeling framework (e.g. PyTorch)
- Proficient in Python and comfortable reading and writing at least one systems language (e.g. C++, Rust)
- Hands-on experience incorporating raw sensor data (camera, lidar, IMU) into learned pipelines
- Solid grounding in 3D geometry, sensor calibration (intrinsics/extrinsics), coordinate transforms, and camera/image re-projection algorithms
- Strong data analysis skills across statistical characterization of sensor data, corner-case and anomaly discovery, and evaluation design
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Listed on Bedrock Robotics's Ashby job board; checked 21 h ago. First seen by us 23 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.