Staff Software Engineer, Gameplay - Unpublished R&D Product
Riot Games, Shanghai, China
The role
We are looking for a gameplay software engineer to join our game development team. In this role, you will work closely with designers and engineers to prototype ideas, implement player-facing features, and help establish scalable development processes and technical foundations.
What you will do
- Identify, prioritize, and implement gameplay systems and engine features for a new game.
- Collaborate with product and discipline leads to define focus areas, handoff points, and effective technical solutions for each stage of development.
- Lead and contribute to architecture, technical design, and implementation for relevant gameplay systems.
- Help shape the team's technical direction, engineering standards, and development practices.
- Continuously iterate on solutions to ensure they are robust, scalable, and performant.
- Mentor other engineers and share best practices across game development disciplines.