Staff Software Engineer, Unreal Ecosystem (Australia-Based; Relocation Provided)
Riot Games, Sydney, Australia
About the job
Riot engineers bring deep knowledge of specific technical areas but also value the opportunity to work in a variety of broader domains.
The Unreal Ecosystem (UnEco) team has an impact on a wide array of topics, including runtime performance, tooling, CI/CD, just to name a few. As a Staff Software Engineer on the UnEco team, you'll drive the technical direction of your team and influence strategy across related teams, building a strong engineering vision and offering creative solutions to technical problems that empower game teams across Riot.
The team collaborates globally with partners across Riot, all contributing to a stronger, more efficient Unreal development ecosystem. You'll lead the breakdown of complex, cross-team technical challenges - from build systems to editor tooling to runtime infrastructure - championing solutions in alignment with game teams and partners that empower the developers who depend on your work.
This is a full-time role based in Australia (AEST timezone). Internal Job Title: Software Engineer III
Work arrangement: Sydney-based Rioters work on-site. Remote work is available for candidates elsewhere in AEST-aligned Australia (e.g. Melbourne, Brisbane, Canberra) with Australian work rights. Perth and Darwin are not suitable due to timezone overlap.