Software Engineer, Engine Systems
Roblox, San Mateo, CA
- Pay
- $169K–$212K / year
- Work type
- Not stated
- Level
- Not stated
- Area
- Software engineering
- Posted
- Oct 8, 2026
About the role
Every day, tens of millions of people come to Roblox to explore, create, play, learn, and connect with friends in 3D immersive digital experiences– all created by our global community of developers and creators.
At Roblox, we’re building the tools and platform that empower our community to bring any experience that they can imagine to life. Our vision is to reimagine the way people come together, from anywhere in the world, and on any device. We’re on a mission to connect a billion people with optimism and civility, and looking for amazing talent to help us get there.
A career at Roblox means you’ll be working to shape the future of human interaction, solving unique technical challenges at scale, and helping to create safer, more civil shared experiences for everyone.
As a Software Engineer on the Engine Systems team, you will help build the core diagnostic instrumentation for Roblox’s engine. In this role, support and build the systems that allow us to monitor and analyze Roblox from the hardware level all the way up to end user experience to improve Roblox for our millions of concurrent users.
You will contribute to platform-level systems that help Roblox understand hangs, crashes, performance regressions, and session health across our supported clients. This work requires navigating hardware and vendor-specific limitations across devices, while building reliable systems that help engineering teams safely ship weekly binary updates to Roblox at global scale.
You Will
- Build and maintain components of the (predominantly C++) systems that report stability, reliability, and performance signals across Roblox clients, working from defined designs and contributing to technical decisions within your area.
- Write well-instrumented, production-quality code across supported platforms, including mobile, desktop, and major consoles, with guidance on complex systems-level work.
- Deliver the tools and signals engineers use to detect, understand, and resolve disruptions to the user experience, and help improve them based on feedback from those teams.
You Have
- 1+ years of professional software engineering experience, with strong ownership of complex technical systems.
- Knowledge: You are comfortable working with systems level programming languages (C++, C#, Objective C, Rust, or similar programming language).
- Curiosity: You are eager to work across a wide range of systems and understand the engine end to end
- Long-term Mindset: You are considerate of how your work impacts the team/users over time, not just getting the green checkmark on a deliverable
Please note the Company may not be able to employ candidates who have United States work authorization related to certain U.S. visa categories, or support future F-1 or H-1B sponsorship at this time.
For roles that are based at our headquarters in San Mateo, CA: The starting base pay for this position is as shown below. The actual base pay is dependent upon a variety of job-related factors such as professional background, training, work experience, location, business needs and market demand. Therefore, in some circumstances, the actual salary could fall outside of this expected range. This pay range is subject to change and may be modified in the future. All full-time employees are also eligible for equity compensation and for benefits as described on this page.
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Listed on Roblox's Greenhouse job board; checked 23 h ago. First seen by us 23 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.