Research Scientist, Real-Time Video Generation
Cantina, Europe +1
The role
We’re working on real-time video generation for interactive characters, spanning realistic humans, stylized characters, and non-human identities. We want these characters to feel present: to speak, react, and express themselves through their face, gestures, and body language.
This brings together a set of closely connected research problems. A character needs a consistent appearance, expressive and coherent motion, and a natural relationship between speech and movement. The model also needs to respond quickly and keep generating reliably as an interaction unfolds. Quality, controllability, and efficiency all matter.
You’ll work across streaming generation, fine-tuning, distillation, inference optimization, and data. Some problems will call for a new training approach; others will come down to better examples, a more useful evaluation, or understanding a bottleneck in the implementation. Part of the job is figuring out which intervention is worth making.
You’ll have substantial freedom to propose directions, investigate unfamiliar ideas, and shape what we work on next. We’re looking for someone who enjoys that freedom and can turn it into a steady sequence of useful experiments.