QA Engineer
Colonist, Any Location +7
- Pay
- Not listed by the employer
- Work type
- Remote
- Level
- Not stated
- Area
- Software engineering
- Posted
- Apr 16, 2026
About the role
Wanted: Colonist QA Engineer
Working Hours: We work asynchronously and value outcomes over hours
Location: Fully Remote
Compensation: Paid in USD. Negotiable based on experience and location
About Colonist
We're building the biggest digital board game platform on the internet. Last year, our players spent 3,037 years playing 60 million games on our Settlers of Catan alternative. We're a fully remote, asynchronous team spread across multiple continents, focused on crafting extremely polished digital board games that people truly love.
About The Role
You'll own product quality for a game played by millions, and you'll do it by shipping fixes, not just filing tickets. Most QA roles stop at "I found the problem." This one doesn't. Your job is to make sure the product experience feels right across web, mobile, and Discord, catching what's broken, what's confusing, and what shouldn't have shipped the way it did.
You Will
- Fix quality issues directly in the codebase
- Drive fixes for larger issues end-to-end
- Run weekly QA sessions on dev and staging builds on a fixed release cycle, with post-release production checks
- Test PRs in a fast pace - happy path, edge cases, cross-platform - and approve or request changes with clear reasoning
- Monitor Discord bug channels, validate player reports, and convert confirmed issues into structured tickets
- Catch things that aren't bugs but are wrong: bad UX, illogical behavior, things that shouldn't have shipped the way they did
- Ensure every significant change is tested across web, mobile, and Discord
- Find gaps in the QA process proactively - propose fixes, introduce tools, document and roll out improvements without waiting to be asked
You Are
- Experienced with full-cycle QA: test planning, execution, reporting, and follow-through
- Sharp on detail and strong on judgment, you know when something is a bug and when it's a product problem
- Comfortable in the codebase, enough to open a PR for smaller fixes yourself without blocking on engineering
- Comfortable across platforms: web, mobile, Discord, and tools like GitHub, Linear, and BrowserStack
- A clear async communicator: your bug reports are structured, your feedback is direct, and nothing gets lost
- AI-fluent: you actively use AI tools to work faster and smarter
- Self-directed: you find problems, figure out solutions, and ship without hand-holding
- Responsive: you treat broken production like a fire
Bonus Points
- You've done QA on multiplayer or real-time games
- You have automation skills (Selenium, Playwright, Cypress) or want to grow into automation
- You play Colonist or board games in general
Our Values at Colonist
Similar roles at other companies
Pay not posted
Posted 29 days ago
Lead QA Engineer
CurrentRemote (US) +1
$85K–$110K / yr
Posted Sep 22, 2026
QA Engineer
AstraeaRemote (US)
$25K–$75K / yr
Posted Sep 28, 2026
Senior QA Engineer
MetropolisBengaluru, Karnataka, India
Pay not posted
Posted 10 days ago
Senior QA Engineer (GamePlay team)
ScorewarriorLimassol Cyprus
Listed on Colonist's Ashby job board; checked 28 h ago. First seen by us 29 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.