CAD Graphics Engine Software Engineer
Zoo, Los Angeles, California +2
- Pay
- $145K–$195K / year
- Work type
- Remote
- Level
- Not stated
- Area
- Software engineering, Inference & ML systems
- Posted
- Feb 2, 2026
Check my fit
See how your résumé lines up with this role: where you match, what's missing, and lines worth rewording.
About the role
About Us
Zoo is building the next generation of hardware design tools redefining how hardware products are designed, developed, and built. Our platform combines a modern, cloud-native CAD environment with AI-powered engineering workflows, helping teams design, iterate, and manufacture products faster than ever before. We are headquartered in Los Angeles, CA with both a local and remote team. We were founded and incubated by Embedded Ventures in 2021.
About You
We’re looking for curious, innovative, and ambitious self-starters to join our growing team to help us bring our mission to life. We think you’ll thrive on our team if you’re:
- Curious at your core, with an eagerness to learn and do things differently
- Customer-focused, always thinking about ways to improve the user experience
- Able to operate autonomously and work asynchronously, while also being an effective team player
About The Role
We’re looking for a Graphics Engine Software Engineer to join our growing team to help us build out the core functionality of our next-generation CAD Graphics Engine! In this role, you’ll work as part of a small team of Graphics Engineers to design, prototype and implement features of our engine in order to enable users with faster and more reliable geometry and modeling capability of their hardware designs. Our CAD Engine is GPU optimized and creates boundary representations versus meshes, so the ideal candidate will have familiarity with CAD software, specially B-Rep/NURBS modeling. This is a great opportunity to apply your expertise in 3D graphics to help us disrupt the hardware design industry, working alongside a hands-on, collaborative startup team!
What You’ll Do
- Develop and maintain CAD modeling algorithms (editing brep data structures, developing topological algorithms, etc)
- Develop and maintain rendering code within the graphics core of the CAD engine
- Implement and continuously improve various low-level and complex architectural systems that interface with Graphics APIs, modeling, rendering, and proceduralization pipelines
- Analyze code for performance and optimization opportunities as it relates to load times, memory usage and platform-specific performance issues
- Become an expert on our product strategy and customer use cases in order to provide the best solutions to our growing customer base
- Document functionality and implementation details for production and other Engineers
What You’ll Need
- B.S. in Computer Science or a related field, or equivalent professional experience
- Proficiency with C++14/17
- Substantial experience with 3D graphics, rendering, and modeling algorithms
- Substantial experience with 3D Graphics APIs such as Vulkan or OpenGL
- Experience with GPU computing APIs such as CUDA
- Strong familiarity of the inner workings of CAD 3D editors such as Blender, Maya, Solidworks, AutoCAD, or equivalent.
Similar roles at other companies
Sr. Software Engineer, Geometric Modeling/CAD
HigharcRemote (United States)
Pay not posted
Posted Oct 3, 2025
Software Engineer - 3D Graphics
Mach9San Francisco
$130K–$180K / yr
Posted 18 days ago
Software Engineer - 3D Graphics
Mach9San Francisco
$130K–$180K / yr
Posted 17 days ago
CAD Automation Researcher
UniversalAGISan Francisco
Pay not posted
Posted Sep 29, 2026
Software Engineer (Computational Geometry)
LayupHuntington Beach, CA
Listed on Zoo's Greenhouse job board; checked 7 h ago. First seen by us 35 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.