Graphics System Software Engineer
NVIDIA, US, CA, Santa Clara +1
- Pay
- Not listed by the employer
- Work type
- Not stated
- Level
- Not stated
- Area
- Software engineering, Inference & ML systems, ML / AI engineering
- Posted
- 9 days ago
About the role
NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It’s a unique legacy of innovation that’s fueled by great technology—and amazing people. Today, we’re tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what’s never been done before takes vision, innovation, and the world’s best talent. As an NVIDIAN, you’ll be immersed in a diverse, supportive environment where everyone is inspired to do their best work. Come join the team and see how you can make a lasting impact on the world.
NVIDIA is searching for an outstanding Graphics System Software Engineer to expand the AI for Experiences team. As a team member, you will work with dedicated graphics software engineers from a diverse set of backgrounds. These include gaming, deep learning, application and system development, and hardware invention. The team is distributed worldwide.
What you'll be doing:
As a member of this team, we develop advanced graphics and deep learning technologies that bring real-time AI to gamers and creators. We collaborate with industry leaders to build new APIs and systems. After that, we implement these across various GPU generations and operating systems. Design, develop, and maintain robust user-mode driver and platform code that serves as the foundation for key NVIDIA graphics technologies. Maneuver through an intricate development architecture, guaranteeing robust backward and forward compatibility across diverse GPU architectures, operating systems, and driver releases. Additionally, you will support the design, development, and validation of our next generation of graphics processors from design to store shelves.
What we need to see:
- Hold a B.S. or higher degree in Computer Science/Engineering or similar field (or equivalent experience).
- 5+ years of experience writing robust and well maintained C++.
- 5+ years of experience working on platform, driver, or SDK development.
- Solid background in algorithms, data structures, and computer architecture and working experience with DirectX 12, Vulkan, or other rendering APIs
Ways to stand out from the crowd:
- Working experience in Windows or Linux User Mode Drivers
- Experience with Game Development on Console, Desktop, or Mobile environments
- Familiarity with the latest security methodologies for writing secure code
- A strong standout colleague; self-motivated with great interpersonal skills
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are: 152,000 USD – 241,500 USD for Level 3; and 184,000 USD – 287,500 USD for Level 4.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.
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Listed on NVIDIA's Workday careers site; checked 23 h ago. First seen by us 25 h ago. Being listed doesn't mean the team is actively interviewing.