Senior Developer Technology Engineer - Simulation Performance
NVIDIA, US, CA, Santa Clara
- Pay
- Not listed by the employer
- Work type
- Not stated
- Level
- Senior
- Area
- Software engineering, Inference & ML systems, ML / AI engineering
- Posted
- 8 days ago
About the role
We are seeking an exceptional hands-on engineer to help our partners and customers make demanding physics and robotics simulation workloads run exceptionally well on NVIDIA platforms. You will work at the intersection of algorithms, mathematics, GPU architecture, and production software to find the true limits of real applications and turn that understanding into durable code and actionable feedback for NVIDIA engineering teams.
This role is for someone with a recognizable technical body of work: not someone who merely used advanced systems, but someone who took stewardship of one and made it substantially better.
What you'll be doing:
- Help our partners and customers establish and execute performance strategies for important physics, robotics simulation, and computational-engineering workloads on NVIDIA GPUs.
- Build rigorous benchmarks and performance models, profile customer applications from system architecture through GPU kernels, and identify the actual limiting factors.
- Work with partner developers to improve algorithms, data structures, memory layouts, and parallel execution. When evidence points to an NVIDIA platform bottleneck, collaborate with the owning engineering team rather than duplicating its role.
- Understand and apply knowledge of reinforcement learning, robotic kinematics simulation setup and simulation validation to the challenges that our partners bring.
- Write and upstream production C++, CUDA, Python, and domain-specific GPU code into simulation platforms, partner applications, and reusable reference implementations.
- Work across developers, NVIDIA architecture and software teams, and open technical communities to make the improvement last beyond a single engagement.
What we need to see:
- 12+ years of relevant experience
- A degree in Computer Science, Applied Mathematics, Physics, Mechanical Engineering, Computational Science, or a related field—or equivalent experience.
- A record of delivering large, reproducible performance improvements in production numerical, simulation, graphics, CAE, robotics, or scientific-computing systems.
- Expert modern C++ and GPU parallel-programming ability, backed by strong foundations in mathematics, physics, numerical methods, geometry, or performance modeling.
Ways to stand out from the crowd:
- Deep experience with physics engines, numerical solvers, geometry processing, differentiable simulation, or large-scale batched simulation.
- Experience with CUDA, Warp, Newton, PhysX, Isaac Sim, Isaac Lab, MuJoCo, JAX, or comparable accelerated-computing systems.
- A history of carrying important technical work beyond the breakthrough through integration, maintenance, documentation, and the success of other developers.
- Publicly inspectable stewardship of a consequential open-source engine, library, standard, benchmark, or software framework. Your implementation and technical leadership must be visible in the artifact itself.
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Listed on NVIDIA's Workday careers site; checked 19 h ago. First seen by us 20 h ago. Being listed doesn't mean the team is actively interviewing.