Emulation Front-End Infrastructure Engineer
NVIDIA, US, CA, Santa Clara
- Pay
- Not listed by the employer
- Work type
- Not stated
- Level
- Not stated
- Area
- Infra, platform & SRE, Inference & ML systems
- Posted
- 9 days ago
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About the role
NVIDIA has been pioneering accelerated computing for more than two decades—from the invention of the GPU to breakthroughs in AI, high-performance computing, robotics, autonomous vehicles, and gaming. Our Emulation Infrastructure team builds scalable hardware development platforms and compilation flows that enable pre-silicon validation of NVIDIA’s most complex designs.
We are now looking for a Emulation Front-End Infrastructure Engineer to join our team onsite in Santa Clara, CA.
What you’ll be doing:
- Own and evolve front-end compilation, synthesis, and flow infrastructure for NVIDIA hardware emulation platforms.
- Develop, maintain, and automate robust compilation and synthesis flows using scripting and industry-leading EDA tools.
- Run, analyze, and debug regular compilation and synthesis regressions; help maintain RTL design stability in close partnership with logic designers.
- Explore and apply AI techniques to improve flow automation, triage compilation failures, identify recurring failure patterns, and accelerate root-cause analysis.
- Evaluate, deploy, and support EDA tools and methodologies for front-end implementation and emulation compilation.
- Diagnose complex compilation, elaboration, synthesis, and implementation issues, working closely with internal design teams and EDA vendors.
- Improve flow performance, reliability, scalability, usability, and observability across a large-scale hardware development environment.
What we need to see:
- A BS degree in Electrical Engineering, Computer Engineering, or a related field (or equivalent experience) with 5+ years of relevant experience; or an MS degree in a related field with 3+ years of relevant experience.
- Experience with RTL compilation, synthesis, front-end design implementation, and flow automation.
- Working proficiency in Verilog and SystemVerilog, including the ability to read, debug, and modify RTL for emulation needs.
- Strong understanding of RTL elaboration, synthesis, logic optimization, and front-end design methodologies.
- Hands-on experience with front-end synthesis and compilation EDA tools, including Synopsys Design Compiler, ZeBu Compiler, and Cadence HDL-ICE.
- Strong automation and scripting skills in Python, Perl, Tcl, shell scripting, and Makefile-based flows.
- Experience running high volumes of jobs on distributed compute farms using workload schedulers such as LSF or Slurm, and using revision-control systems such as Perforce or Git.
- Strong debugging, problem-solving, communication, and cross-functional collaboration skills.
Ways to stand out from the crowd:
- Experience with hardware-emulation compilation flows and runtime bring-up or debugging is a plus!
- Deep expertise with Synopsys Design Compiler, ZeBu Compiler, and Cadence HDL-ICE.
- Experience building scalable regression, reporting, monitoring, and flow-debug infrastructure.
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Listed on NVIDIA's Workday careers site; checked 30 h ago. First seen by us 31 h ago. Being listed doesn't mean the team is actively interviewing.