Senior GPU Architect, Simulation SystemC, TLM
NVIDIA, US, CA, Santa Clara
- Pay
- Not listed by the employer
- Work type
- Not stated
- Level
- Senior, manager
- Area
- Inference & ML systems
- Posted
- 9 days ago
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About the role
Join the team developing the simulation foundation used by GPU architects and engineers to build, debug, and validate functional models for next-generation chip architectures. This is a hands-on technical leadership role combining modern C++ development, SystemC/TLM expertise, computer architecture, and close collaboration with modeling teams.
As GPU systems grow in scale and complexity, you will help evolve the simulation environment for multi-die architectures and distributed execution. Your work will improve modeling productivity and make simulations faster, easier to debug, and more capable.
What you’ll be doing:
- Design and implement simulation infrastructure using C++, SystemC, and Transaction Level Modeling.
- Develop solutions for scheduling, concurrency, communication, and synchronization across simulation processes and kernels.
- Partner with GPU architects and modeling teams to enable new features, investigate complex behavior, and improve model performance and reliability.
- Provide technical direction through thoughtful APIs, design reviews, documentation, development tools, and reusable modeling practices.
What we need to see:
- A bachelor’s degree or equivalent experience in Computer Science, Electrical Engineering, Computer Engineering, or a related field, with 12+ years of relevant experience.
- Extensive hands-on experience with C++ and SystemC/TLM, including the design and debugging of large simulation or modeling systems.
- Knowledge of computer architecture, data structures, algorithms, the C++ standard library, and software design for performance and scalability.
- Experience collaborating constructively across architecture and engineering teams, communicating technical decisions clearly, and supporting colleagues in different locations and time zones.
Ways to stand out from the crowd:
- Experience with parallel or distributed simulation, multiprocess architectures, discrete-event systems, or synchronization between independent simulation kernels will be especially valuable.
- Developing models for major chip programs, building SoC virtual platforms, working with EDA simulation tools, or contributing to large C++ infrastructure projects.
- Familiarity with Boost, CMake, Make, GCC, MSVC, Python, Docker, Jenkins, or Perl is helpful. We welcome candidates whose experience comes from adjacent simulation technologies and who have a demonstrated ability to learn complex systems and apply that knowledge collaboratively.
#ArchitectYourFuture
Your base salary will be determined based on your location, experience, and other objective job-related factors. The expected base salary ranges for this position are: 184,000 USD – 287,500 USD for Level 4; and 224,000 USD – 356,500 USD for Level 5.
You will also be eligible for equity and benefits.
Applications for this job will be accepted at least until November 3, 2026.
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Listed on NVIDIA's Workday careers site; checked 35 h ago. First seen by us 2 days ago. Being listed doesn't mean the team is actively interviewing.