DevOps / Build Engineer
Avalanche Studios, Stockholm
- Pay
- Not listed by the employer
- Work type
- Hybrid
- Level
- Not stated
- Area
- Infra, platform & SRE
- Posted
- 29 days ago
About the role
We are looking for a DevOps Engineer who enjoys working across the full range of game development infrastructure, from Unreal build pipelines and game server deployment to backend services and cloud infrastructure. If you like solving problems that directly affect how fast teams can build, test, and ship games, we'd love to hear from you.
About the Role You will be part of our Tech Foundations team while also working directly with our game teams to support their day-to-day needs. Your role will span two key areas:
On the game side, you will own and improve the infrastructure behind Unreal Engine development: build pipelines, build caching, automated testing, game deployment, and dedicated server deployment. Your goal is to make sure developers get fast, reliable, and actionable feedback, and that builds reach testers and platforms smoothly.
On the platform side, you will take on more classic DevOps work, including backend application deployment and infrastructure provisioning, in close collaboration with our Cloud and Backend team.
This role suits someone who enjoys variety and can comfortably move between a failing nightly build and an infrastructure change in the same afternoon.
Who you are - Proven experience as a DevOps or Build Engineer working with complex game CI/CD systems.
- Senior, hands-on experience with Unreal Engine build and deployment workflows, including delivering production-ready projects.
- Experience deploying and operating backend services and cloud infrastructure, including infrastructure as code.
- Strong understanding of CI/CD infrastructure, tooling, and operational pipelines.
- Skilled in diagnosing complex issues across build systems, servers, and infrastructure, and getting to the root cause quickly.
- Passionate about improving developer experience and workflow efficiency.
- Collaborative and comfortable working across teams with different needs, from game developers to backend engineers.
- Committed to clear documentation and effective knowledge transfer.
- Comfortable working in our tech stack: - Jenkins (Groovy, Jenkins pipeline) - Perforce version control - Python - Golang (used in backend applications) - Game platform SDKs (PlayStation, Xbox, Steam, etc.) - Grafana / Zabbix - GCP or similar cloud providers - Infrastructure as code, e.g. Terraform - Containers and orchestration, e.g. Docker / Kubernetes
Nice to have:
-
- Experience with Unreal build acceleration and caching, such as Derived Data Cache, Zen server, or Unreal Build Accelerator.
- Experience with Unreal automation testing frameworks such as Gauntlet.
- Experience hosting and orchestrating dedicated game servers.
- Familiarity with platform submission and certification workflows.
What you'll do - Build, maintain, and improve CI/CD pipelines for Unreal projects, covering compiling, cooking, packaging, and distribution.
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Listed on Avalanche Studios's Lever job board; checked 25 h ago. First seen by us 25 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.