Product Engineer
CoLoop, London, England, GB
- Pay
- $70K–$120K / year
- Work type
- Not stated
- Level
- Not stated
- Area
- Software engineering
- Posted
- Apr 2, 2026
About the role
Why us
We started CoLoop in 2020 while still at university. We survived multiple cofounder breakups and all sorts of other near-death experiences. Despite that we built our first product to $1M ARR, and then killed it after realising the opportunity was too small and we didn't have real PMF. We spent six months pivoting, and through that process came to understand just how important customer research is to finding a winning strategy. So we built a product to make it faster, cheaper, and better.
We don't tell you this because we think suffering is something to aspire to. We tell you because if you're evaluating where to work next, you should know who you'd be working with. We are not going to sell early, get comfortable, or lose interest. This is everything to us.
We also take seriously that you're trusting us with your time. Three people who've worked at CoLoop have gone on to become YC founders. When you're here, we'll share everything we know and everything we learn along the way. All we ask is total commitment.
About the role
You'll spend most of your time understanding customers, thinking about what to build, and shipping. Talk to customers directly, sit with the team members who interact with them daily, watch the recordings (in CoLoop). AI handles a lot of the raw building now, so the bottleneck is taste, context, judgement, and polishing.
At CoLoop, engineers own the full cycle. There are no product managers. You gather context from customers and teammates, decide what to build, build it, launch it, measure the impact, and iterate. We track individual attribution in PostHog.
The structure is flat. Influence is earned through skill and context. We'd rather you make a wrong call than wait to be told what to do.
We run 5-6 week company-wide sprints with a decentralised approach and minimal meetings. We're in our Oxford Circus office as often as possible (2 days min per week).
Your work will span three main areas:
Making the product feel exceptional. CoLoop is used daily by researchers at some of the best companies in the world. You'll own UI/UX improvements that make the product faster, clearer, and more delightful to use.
Growing the product. We're building a product-led motion. You'll design and ship in-app growth experiments, lead magnets, onboarding flows, and activation loops that move conversion and retention numbers.
Building for our customers. Some of the world's best research teams rely on CoLoop. You'll build bespoke features and integrations that make them wildly successful, and turn those into product capabilities that benefit everyone.
What we're looking for
- You care deeply about the end user's experience. You notice when padding is off, when a loading state is missing, when a flow has one too many steps.
- You're commercially minded. You think about what moves revenue, not just what's interesting to build.
- You have an artisan's mindset toward your craft. You can explain what makes Linear great, both as a company and product. You know that AI makes good engineers faster but doesn't replace taste and craftsmanship.
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Listed on Y Combinator's job board; checked 27 h ago. First seen by us 27 h ago. Being listed doesn't mean the team is actively interviewing.