3D/AR/VR Software Engineer
FieldAI, Boston, MA
- Pay
- $120K–$180K / year
- Work type
- Onsite
- Level
- Not stated
- Area
- Software engineering, ML / AI engineering
- Posted
- Sep 6, 2026
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About the role
FieldAI is transforming how robots interact with the real world. Our growing R&D team is based in Boston, where we develop risk-aware, reliable, field-ready AI systems that tackle the hardest problems in robotics and unlock the potential of embodied intelligence. We take a pragmatic approach that goes beyond off-the-shelf, purely data-driven methods or transformer-only architectures, combining cutting-edge research with real-world deployment. Our solutions are already deployed globally, and we continuously improve model performance through rapid iteration driven by real field use.
FieldAI robots reconstruct and interact with the physical world to unprecedented levels. This asks for an unprecedented user experience. Therefore, we are hiring a 3D/AR/VR Software Engineer in support of our humanoid UI/UX team.
In this role, you will implement, integrate, maintain, and support AR/VR applications that enable supervision, manipulation, and locomotion capabilities for humanoid robots. You will help turn new robotic capabilities into reliable, maintainable, user-facing systems that can be deployed, evaluated, and operated on real robots. Your work will span design, prototyping, UI implementation, and robot integration, user-study-based evaluation. You will draw on your expertise on input and interaction design, rendering, to build innovative 3D interfaces for robotics.
What You Will Get To Do Set Research Vision and Strategy
- Define and execute the robotics AI research roadmap in alignment with FieldAI’s mission and product goals.
- Identify emerging research directions, tools, and techniques across robotics, embodied AI, and machine learning.
- Establish clear technical goals, milestones, and success metrics tied to real-world robot performance.
Design and Implement Interactive Workflows in AR/VR
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Design and implement intuitive 3D workflows for supervising, manipulating, and controlling humanoid robots in AR/VR.
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Build interaction techniques for spatial input, visualization, teleoperation, task specification, and robot feedback.
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Prototype, evaluate, and iterate on new interaction concepts through user studies and deployment on real robotic systems.
Integrate the UI with the Robot
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Integrate AR/VR applications with robot perception, planning, manipulation, locomotion, and control systems.
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Build robust interfaces for exchanging commands, state, sensor data, and 3D scene representations between robots and user-facing applications.
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Debug and optimize end-to-end system behavior across headsets, networks, compute infrastructure, and robotic hardware.
Deploy and Support Systems in the Real World
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Turn research prototypes into reliable, maintainable applications that can be deployed and operated on real robots.
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Listed on FieldAI's Lever job board; checked 9 h ago. First seen by us 2 days ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.