Graphics Programmer
Larian, Warsaw
- Pay
- Not listed by the employer
- Work type
- Onsite
- Level
- Not stated
- Area
- Software engineering
- Posted
- May 7, 2026
Check my fit
See how your résumé lines up with this role: where you match, what's missing, and lines worth rewording.
About the role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Graphics Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities - To maintain and extend our proprietary engine on its VFX related part (particle simulation, materials, post-process effects, rendering/lighting pipeline).
- Work closely together with Art/VFX department, to implement visual effects of topnotch quality and extending our library of existing VFX components.
- Debug and optimize code to hit quality and performance targets
- Document code features.
Requirements - Thorough knowledge of C++.
- Strong technical background (bachelor’s degree or comparable experience).
- Good spoken/written English.
- Passion for making and playing great games.
- Experience with modern graphics APIs like DirectX 12, Vulkan, Metal.
- Experience with a wide range of CPU and GPU profiling tools.
- Experience with particle system algorithms, including GPU particle implementations.
- Excellent knowledge of shading languages and experience with writing complex GPU algorithms using shading languages.
- Multi threading should be second nature.
- Excellent software design and problem-solving skills.
- Excellent software debugging skills.
- You are a team player and willing to take responsibility.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity.
Nice to Haves - C# experience
- Previously shipped game/console titles is a strong plus
What we Offer - An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
- Inclusive environment with many activities organized by the studios or the employees
- Commitment to making the best game possible for the fans, including listening to community feedback
Similar roles at other companies
Pay not posted
Posted May 18, 2026
Senior Engineer, Graphics - Unannounced Project
ScopelyES - Barcelona, Spain +5
Pay not posted
Posted Jul 27, 2026
Senior Graphics Engineer,Shanghai
ThatgamecompanyChina - Shanghai
Pay not posted
Posted Aug 12, 2026
Senior/Principal Graphics Engineer
ThatgamecompanyRemote - US +1
Pay not posted
Posted Aug 12, 2026
Listed on Larian's Lever job board; checked 4 h ago. First seen by us 32 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.