Senior Tools Programmer
Larian, Kuala Lumpur
- Pay
- Not listed by the employer
- Work type
- Onsite
- Level
- Senior
- Area
- Software engineering
- Posted
- Dec 16, 2025
Check my fit
See how your résumé lines up with this role: where you match, what's missing, and lines worth rewording.
About the role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Tools Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities - Develop and maintain all development tools
- Design, implement and maintain user interfaces
- Identify and solve problems in our content creation workflows and pipelines
- Engage closely with our narrative tools, spread across departments such as writing, scripting and cinematics
- Work with a multi-disciplinary team to implement new engine and editor features
- Be a driving force behind feature development, instrumental in finding the best solutions for new engine and tools features
- Communicate openly and regularly with team members and stakeholders
- Represent the team and its ideals in day-to-day communication
- Act as a role model and mentor for your fellow team members
Requirements - 5+ years of experience creating tools for game development
- Shipped game titles
- Excellent C# and .NET skills for desktop applications
- A deep understanding of WPF and XAML
- Experience with, and excellent feel for UI/UX and tool design
- Experience improving long-lived internal tools with legacy components
- Thorough C++ knowledge
- Open-minded and willing to iterate on a feature based on feedback
- The ability to analyse and understand the workflows of other disciplines
- You seek constructive criticism and are open to discuss issues or requests with end-users
- You are passionate about improving developer productivity and communicate in a supportive way
- You are a team player and willing to take ownership of tools, planning and communication. Driving feature development from start to finish
- Fluent written and spoken English
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have - Familiarity with Python
- Experience developing DCC (digital content creation) pipelines
- Experience writing plugins/tools for Maya/Blender
- Experience making mods for larger games
What we offer - An international team of over 600 employees spread across 7 studios around the world, each of which have their own unique qualities, and maintain a small-studio feel
- An open, collaborative environment where ideas are welcome and encouraged
- A managerial team consisting of highly experienced game developers at the top of their fields
- Sharing hobbies and passions with like-minded colleagues
Similar roles at other companies
Senior Tools Engineer
LevelAustin, TX
Pay not posted
Posted Feb 19, 2026
Senior Tools Programmer, UI & AI Workflows
Epic GamesCary,North Carolina +1
Pay not posted
Posted 19 days ago
Senior Tools Programmer, UI & AI Workflows
Epic GamesVancouver,British Columbia,Canada +1
CA$183K–CA$268K / yr
Posted 19 days ago
Senior Tools Programmer, UI & AI Workflows
Epic GamesMontreal,Quebec,Canada +1
Pay not posted
Posted 19 days ago
Listed on Larian's Lever job board; checked 3 h ago. First seen by us 31 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.