GPU Software Architect
Intel, US, California, Folsom
- Pay
- Not listed by the employer
- Work type
- Not stated
- Level
- Not stated
- Area
- Inference & ML systems
- Posted
- 9 days ago
About the role
Job Details:
Job Description: The Role and Impact As a Principal Engineer specializing in GPU Software Architecture, you will lead the design and development of cutting-edge software solutions for Intel GPUs. In this role, you will architect, guide, and oversee software development across the stack, including drivers, frameworks, protocols, algorithms, APIs, and applications. Your expertise will directly influence the technical direction of Intel's GPU software ecosystem, driving innovation and ensuring seamless delivery of leadership solutions.
Business group The Data Center Group (DCG) focuses on advancing technologies that power the world's data centers, enabling efficient and high-performance solutions for cloud computing, AI, and enterprise workloads. Within DCG, the Software Architecture team drives the development of robust, scalable, and innovative software solutions that amplify Intel's hardware capabilities and support our mission to shape the future of technology.
Key Responsibilities - Architect and design scalable, high-performance software solutions for Intel GPUs, spanning drivers, APIs, and applications. - Researching and architecting power management techniques for GPUs and SOCs to maintain sustained throughput and burst performance - Drive innovative power management solutions that comprehend diverse workloads, product configurations and use cases across client and data center - Drive codesign between hardware and firmware/software and define interfaces and firmware/software algorithms - Drive pathfinding initiatives and explore emerging technologies to ensure industry-leading GPU software solutions. - Mentor and develop technical leaders, fostering a community of innovation and excellence within Intel. - Align organizational goals with technical vision, contribute to the formulation of technical strategy, and ensure relentless execution in delivering high-impact technologies to market.
Qualifications: Minimum Qualifications - Candidate must possess at least a Bachelors degree with 10-15 years experience, or a Masters degree with 10-12 years experience in Graphics and Media low level technologies. - Experience in power management architecture in GPU/CPU domain - Experience in algorithms for best power and performance balance for complex GPU workloads and Pre/Post Silicon tuning - Good understanding of 3D, Compute and Media pipelines to analyze firmware/software flows - Ability to understand and/or interpret graphics driver requirements and designs based on hardware, operating system or industry specifications. - Strong skills in Operating System architecture, kernel mode/low level programming.
Preferred Qualifications - Strong communication skills with the ability to influence and collaborate across teams and organizations. - Deep understanding of hardware-software co-design principles and experience driving technical strategy in alignment with organizational goals. - Knowledge of emerging trends and technologies in GPU and software development.
We invite you to be a part of shaping the future of technology with Intel. Join us to lead, innovate, and make a lasting impact in the world of GPU software architecture.
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Listed on Intel's Workday careers site; checked 5 h ago. First seen by us 5 h ago. Being listed doesn't mean the team is actively interviewing.