Software Engineer, Unity Engine and XR
ByteDance, San Jose, California
- Pay
- Not listed by the employer
- Work type
- Not stated
- Level
- Not stated
- Area
- Software engineering
- Posted
- Not stated
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About the role
About the Team: The PICO Developer Technology team is dedicated to building the foundational technologies that enable immersive XR experiences. Our team is responsible for developing and optimizing XR technologies across the software stack, including runtime software, developer SDKs, and game engines. By empowering our developers, we help create the most advanced XR applications.
Responsibilities: - Write Unity engine or Unreal Engine extensions including engine runtime modules, graphics components, and native plugins - Prototype and developer new engine, graphics, or XR features for Pico XR device - Help integrate new runtime features with Unity tools and build pipelines - Help drive PICO Unity developer SDK’s and XR tool packages - Developer ecosystem support, addressing developer pain points
Requirements Minimum Qualifications: - Experienced with game engines such as Unity/Unreal - Good practical knowledge of Unity engine scripting API’s - Practical knowledge of 3D graphics, rendering, and shaders - Strong knowledge of object oriented design patterns with C++/C#, 3D Vector math and data structures
Preferred Qualifications: - Good understanding of modern graphics, shaders and pipeline - Experience designing immersive applications XR and web/mobile games/apps using Unity - Experience Native Unity Engine Plugin development
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