Client Platform Engineer - Web/Mobile
Level, Austin, TX
- Pay
- Not listed by the employer
- Work type
- Onsite
- Level
- Not stated
- Area
- Infra, platform & SRE
- Posted
- 17 days ago
About the role
Level is a learning technology company dedicated to helping students build real academic and life skills with confidence and joy. We combine proven curriculum principles with world class interactive design to make meaningful practice something students want to come back to, not something they struggle through.
We support what teachers, schools, and parents are already doing by increasing student engagement with high quality, standards aligned practice that reinforces classroom learning. That's why we're building:
For students: Rewarding and motivating learning experiences that meet students where they are to build real academic proficiency.
For educators: Tools that fit naturally into instruction and help students stay engaged while reducing teacher workload.
For parents: Activities that help your kid catch up or get ahead, build confidence, and minimize homework battles, whether learning at school or at home.
We are committed to helping every person maximize their potential and live a life of meaning. It's a difficult problem that requires brilliant people and tremendous effort over time.
Level is looking for a Senior Client Platform Engineer to own how Level's Godot-based educational games ship and run on one or more target platforms. Students play on whatever device is in front of them, from a school-issued Chromebook to a family iPad to a browser tab, and you will make sure each of those experiences feels native and performs well. You'll bring deep, hands-on knowledge of the CPU, GPU, and platform-specific requirements of landing a product on your specialty platform, and you'll mentor the engineers around you as you build it.
What You Will Do:
- Platform Ownership: Own delivery of Level's games on your specialty platform(s) end to end, including build, packaging, signing, store or distribution requirements, release, and live updates
- Platform Abstraction Layer: Design and maintain the shared layer that isolates game code from platform differences in windowing, input, file system access, and device services, so feature teams never write platform-specific code
- Lifecycle Management: Handle suspend and resume, backgrounding, orientation and window changes, permissions, interruptions, and memory pressure so student progress is never lost
- Performance Layer: Build device capability detection, automatic quality settings, scalability tiers, and graceful fallbacks so games run well on low-end school hardware as well as flagship devices
- Profile and Optimize: Use platform-native profiling tools to find CPU, GPU, memory, load-time, and battery bottlenecks, and work with graphics and gameplay engineers to fix them
- Native Integration: Write and maintain native plugins and bindings, such as GDExtension, JNI, Swift or Objective-C, and JavaScript interop, that connect Godot to platform services
- Platform CI and Device Coverage: Automate builds, packaging, and device testing for your platform, and maintain a representative device matrix so regressions are caught before students see them
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Listed on Level's Ashby job board; checked 21 h ago. First seen by us 23 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.