Engineering Manager, Device Platforms
Niantic Spatial, San Francisco, CA
- Pay
- $239K–$310K / year
- Work type
- Onsite
- Level
- Not stated, manager
- Area
- Software engineering
- Posted
- yesterday
About the role
ABOUT NIANTIC SPATIAL
AI has learned from almost everything online, but it still struggles with the physical world, where 99.5% of economic activity happens. It doesn’t know where things are, how spaces fit together, or what changes over time.
That’s one of the biggest unsolved problems in AI, and it’s the one we’re solving at Niantic Spatial. We build spatial AI models and services so people and machines can reason, learn and act safely in the physical world. We turn camera imagery, video, sensor data and archives into accurate, AI-readable representations of real places that robots can train in and machines can use to know exactly where they are.
In physical AI, mistakes have real consequences. That’s why we build AI grounded in measured reality, not guesswork, so the people and machines relying on it can trust it to get things right.
Our team built some of the world’s most widely used maps. Now we’re building something bigger: a living, measured record of the real world that machines can query, learn from and use to understand how places change over time. If you want to help AI understand the world we actually live in, come build with us.
ABOUT THE ROLE
We are seeking a hands-on engineering leader to own our device-native technology organization. You will be responsible for leading both the Device SDK and Mobile Engineering teams, overseeing the development of our native SDKs, spatial computing runtimes, and flagship mobile applications.
This is a hybrid leadership role that combines people management, technical leadership, architecture, and hands-on engineering. You must be equally comfortable mentoring engineers, defining technical strategy, reviewing architecture, and contributing production code. You will bring deep experience with the latest AI technologies, work streams, and best practices, and demonstrate forward thinking about integrating AI into the SDLC.
Reporting to the Head of Product and Platform Engineering, you will serve as a key technical partner in shaping the future of Niantic Spatial’s device-native ecosystem. You will play a key role in defining technical direction, execution strategy, and platform investments across mobile, XR, robotics, and emerging edge-computing environments.
TEAMS YOU’LL LEAD
Platform SDK - Builds and operates the native technology stack that brings Niantic Spatial’s capabilities to devices, including:
- Native runtime architecture and SDK development
- Computer vision and spatial computing integrations
- Sensor fusion and device-side processing
- Platform abstraction and cross-platform architecture
- Hardware acceleration and performance optimization
- Native platform integrations for mobile, XR, robotics, and edge devices
- Build systems, release automation, and test infrastructure
Mobile Applications - Builds flagship iOS and Android applications that showcase the full potential of Niantic Spatial’s technology, including:
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Listed on Niantic Spatial's Ashby job board; checked 21 h ago. First seen by us 23 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.