Engineering Intern
Tryroam, San Francisco
- Pay
- $150 per hour
- Work type
- Onsite
- Level
- Intern
- Area
- Software engineering, Inference & ML systems, ML / AI engineering
- Posted
- Sep 7, 2025
About the role
About Roam
Roam is an Applied AI lab building World Models for highly retentive 3D environments. We're lifting models from the 2D plane of pixels into the full dimensionality of interactive worlds. Our work spans everything required to perceive, reason about, and create in 3D, with applications across simulation, design, and play.
Our first focus is gaming: 3D environment generation and understanding for interactive entertainment, technology that enables millions of people to explore, create, and share highly engaging worlds together.
Similar to how TikTok turned everyone into a creator through easy-to-use tools, we will let everyone turn their ideas into games without needing any technical skills.
Since founding earlier this year, we have:
- Locked in 1,000+ gaming & livestream creators (100 K–10 M followers each) who will launch Roam games to an aggregate reach of 250 M+ fans.
- Assembled a 12 person applied AI team spanning ByteDance Seed, Nous Research, OpenCSG, NASA (multi-agent workflows, world simulation), second-time technical founders, engineers that shipped 100+ games for Voodoo and Supersonic and built mobile apps from 0–2M DAUs.
- Raised an unannounced round from investors behind Google Deepmind, Bytedance, Anduril, Together AI and Polymarket, founders & large content creators.
- Acquired a consumer product studio with 11.5M+ downloads.
About the Role:
You’ll work at the intersection of applied AI and large-scale systems, focusing on world generation pipelines, data-efficient training methods, and inference-time optimization for real-time generation. Your work will enable everyone make, play and monetize highly engaging games & 3D environments. This will include:
- Architect and implement game generation pipelines powered by LLMs and advanced agentic chains
- Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks
- Scale the product
- Build feedback loops that learn from player & self-play actions to auto-test and improve games in real time
- Deliver context-aware creation via multi-turn dialogue and fine-grained parameter control
We’re looking for engineers who have:
1. Built & scaled products with agents: Orchestrated multi-agent tool-calling with memory and planning, shipped to real users with live evals, tracing/observability.
2. Ran LLM post-training: Curated clean preference data, automated data pipelines, and built eval harnesses.
3. Built fast growing products: solo or with a friend launched products that grew to 1000s of users. Owned onboarding and growth loops and drove retention.
4. Worked on GPU optimization & CUDA kernels: and similar.
Responsibilities:
- Architect and implement game generation pipelines powered by LLMs and advanced agentic chains
- Optimize game iteration cycles, model accuracy, and generation speed across mobile and cloud stacks
Similar roles at other companies
AI Engineer
Good Job GamesSarıyer, Istanbul
Pay not posted
Posted Oct 6, 2025
$220K–$300K / yr
Posted Jun 18, 2026
Product Engineer Intern
HappyRobotSan Francisco
Pay not posted
Posted Oct 7, 2026
Software Engineer, AI Systems
Reforged LabsHo Chi Minh City, Ho Chi Minh City, VN
Pay not posted
Posted Mar 31, 2026
Lead Full-Stack Engineer
RoameRemote (US)
Listed on Tryroam's Ashby job board; checked 25 h ago. First seen by us 27 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.