Software Performance Engineer for Memory, CoreOS
Apple, Cupertino, California
- Pay
- Not listed by the employer
- Work type
- Onsite
- Level
- Not stated
- Area
- Software engineering
- Posted
- Oct 8, 2026
About the role
The OS Performance team is responsible for making your iPhone, iPad, Mac and Apple Watch run smoothly and speedily release after release. Come join us if you're interested in making Apple's products run as quickly and smoothly as possible while learning about a large variety of software components.
DESCRIPTION
Make a difference to iOS, macOS and watchOS by collaborating with software teams all over Apple. This position will require engaging with other engineering teams to gain a deep understanding of problem domains when developing features and helping them solve those problems with performance in mind. We evangelize best practices, help teams measure and understand their performance as well as optimize their existing software. To do that, as well as to help build the tools needed for analysis, a moderate amount of coding experience is required.
MINIMUM QUALIFICATIONS
At least one object oriented language and at least one scripting language such as Python or Ruby Enjoys debugging or analysis work Experience writing native apps for (or debugging) iOS, macOS or watchOS preferred BS/MS in CS/CE or equivalent
PREFERRED QUALIFICATIONS
Experience with Xcode Instruments suite Skills for understanding large system architectures Interested in several areas of software (operating systems, graphics, UI Applications, ML, compilers, etc) Excellent spoken and written communication skills Enjoys working in a team environment Competent and has delivered software written in Swift/SwiftUI/Objective-C
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