Principal Research Programmer, Epic Developer Assistant
Epic Games, Vancouver,British Columbia,Canada +1
- Pay
- CA$274K–CA$402K / year
- Work type
- Not stated
- Level
- Principal
- Area
- Research
- Posted
- Sep 25, 2026
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About the role
WHAT MAKES US EPIC?
At the core of Epic’s success are talented, passionate people. Epic prides itself on creating a collaborative, welcoming, and creative environment. Whether it’s building award-winning games or crafting engine technology that enables others to make visually stunning interactive experiences, we’re always innovating.
Being Epic means being a part of a team that continually strives to do right by our community and users. We’re constantly innovating to raise the bar of engine and game development.
PROGRAMMING - UNREAL ENGINE
What We Do
Unreal-powered projects have been on the bleeding edge of real-time entertainment for over 20 years. Our team of programming experts are always innovating to improve the tools and technology that empower content developers worldwide.
What You'll Do
We're looking for a Principal Al Programmer who builds products that integrate Al into Unreal Engine. You'll design and ship the full stack of systems that let LLMs act inside the engine (from end to end, not just a single layer), bringing depth in game engine architecture, cloud services, and how LLMs actually work.
In this role, you will
- Design and build LLM-driven agents and tools that operate directly inside Unreal Engine, including engine-side C++/Python tooling and editor scripting
- Design and extend the cloud-hosted agent harness, services, and database that mediate between LLMs and the engine
- Work across the full stack (engine tooling, cloud backend, and the web UI used to drive and monitor agents) to ship end-to-end features
- Evaluate and integrate emerging LLM capabilities (tool use, multi-agent orchestration, context management) into Epic's engine and pipeline tooling
- Define technical direction for the reliability, safety, and evaluation of LLM-driven engine automation
- Partner closely with engine, tools, and backend programmers, and mentor others on both game engine internals and LLM system design
What we're looking for
- Strong programming background with hands-on experience in a game engine (Unreal Engine strongly preferred), including engine architecture and tooling/editor scripting
- Practical experience building or shipping products powered by LLMs (agents, tool-calling, RAG, prompt/context engineering), or a strong conceptual understanding of how LLMs work
- Experience with cloud-native services and infrastructure: web APIs, databases, and service architecture and deployment
- Excellent programming skills across C++ (engine-side) and Python and/or a web backend language
- Experience in the games industry or equivalent, developing interactive entertainment products
- Ability to work full-stack and reason about tradeoffs across engine code, backend services, and a web front end
- Excellent written and verbal communication skills, with a BS/MS in Computer Science or a related field
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Listed on Epic Games's Greenhouse job board; checked 2 h ago. First seen by us 2 days ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.