Software Engineer, Video SWE
Meta, Burlingame, California +3
About the job
Meta's Wearables Media Codec and Framework team develops the video encoding and media capture software that powers wearable experiences. We are looking for a Video Codec Software Engineer to build and optimize codec implementations and hardware-accelerated media pipelines for resource-constrained devices like smart glasses. In this role, you will own technical problems from camera capture through encoding, media containers, and audio/video synchronization. You will balance compression efficiency, visual quality, latency, power consumption, thermal limits, and memory usage, working across media frameworks, firmware, and kernel drivers. Partnering with camera, hardware, and silicon teams, you will help define the architecture and technical direction of wearable media systems.
Responsibilities
Architect, implement, and troubleshoot video codec and media capture pipelines for wearable devices, from camera capture through encoding and media output Develop, configure, and tune video encoders, including rate control and compression algorithms, to improve encoding efficiency and visual quality Optimize codec performance within device power, thermal, latency, and memory constraints, using profiling and measurement to evaluate trade-offs Integrate hardware-accelerated video codecs with mobile and embedded media stacks, working across application processor frameworks, firmware, and kernel drivers Develop and improve media container handling, timestamp management, and audio/video synchronization across the capture and encoding pipeline Diagnose and resolve video artifacts, synchronization issues, and performance regressions through codec-level and end-to-end system debugging Lead technical design and execution for complex media projects, partnering with camera, hardware, and silicon teams to define interfaces, resolve integration challenges, and guide technical roadmaps Build and improve automated tests and regression infrastructure for code correctness, visual quality, performance, and power consumption