Software Engineer, Systems (Games and Interactive Experiences)
Meta, New York, New York
About the job
Meta is building frontier AI models that generate production-ready software. We're looking for a systems engineer to lead and push this capability toward games and interactive experiences that run smoothly on real devices, respond instantly to input, and adapt to their hardware and platform. Your systems expertise — frame pacing, device optimization, multiplayer networking, cross-platform porting — will directly improve our models by shaping the evaluation and training data we use. As a tech lead, you will drive technical strategy, own roadmaps, and solve the most complex problems in this space.
Responsibilities
Drive technical strategy and roadmaps for games and interactive experiences, setting direction for the team and solving the most complex technical challenges in real-time systems Build, optimize, and ship interactive experiences that meet performance targets across frame rate, latency, and resource efficiency on real devices Develop cross-platform and networked real-time solutions that adapt to different hardware capabilities, form factors, and network conditions Create evaluation frameworks, benchmarks, and tooling to assess and improve model-generated experiences Lead cross-functional technical initiatives and mentor engineers through design reviews, technical guidance, and career development Own components or systems end-to-end, from design through production