Lead Engineer, Game Systems
Absurd Ventures, Santa Monica
About the job
Summary
We are seeking a highly experienced and collaborative Lead Engineer, Game Systems to help drive the design, architecture, and implementation of core gameplay, progression, and economy systems. As Lead Engineer, Game Systems, you are passionate about developing scalable, performant, and engaging systems that empower designers and enhance the player experience. Direct a team of gameplay engineers and work closely with design, production, and other engineering teams to bring a rich, responsive, and immersive world to life.
Core Responsibilities
- Lead the architecture, development, and maintenance of core gameplay systems, including but not limited to player control, NPC behavior, traversal, mission logic, progression, economy and inventory.
- Collaborate with designers and other stakeholders to translate design goals and specs into robust, extensible technical solutions. Design and develop a suite of tools to meet design workflow needs.
- Mentor and guide a team of systems engineers, fostering a culture of technical excellence, accountability, and knowledge sharing.
- Own systems performance and memory footprint, working to ensure functionality and compatibility across multiple platforms, as well as long term extensibility.