Tools Engineer - Systems (Retro Studios)
Nintendo , Austin, TX
About the job
Retro studios
Founded in 1998, Retro Studios is a wholly owned subsidiary of Nintendo Co., Ltd., and a powerhouse in game development. Working hand-in-hand with Nintendo, we craft award-winning titles for the company's cutting-edge platforms, blending innovation, artistry, and gameplay excellence.
Our home base is Austin, Texas, a vibrant city known for its creative energy, live music, stunning natural scenery, and forward-thinking culture. With year-round sunshine and endless options for outdoor adventures, Austin offers the perfect backdrop for world-class developers to stay inspired, balanced, and at the top of their game.
Description of duties
- Architect and evolve large-scale systems, defining and driving a clear technical vision and roadmap
- Adapt system designs to changing requirements while maintaining scalability, performance, and stability
- Provide technical leadership, mentoring engineers and setting standards for engineering excellence
- Collaborate with cross-functional teams to define requirements, communicate decisions, and deliver effective solutions
- Design, build, and maintain tools, applications, libraries, and plugins for game content creation