Junior Gameplay Programmer
Larian, Kuala Lumpur
- Pay
- Not listed by the employer
- Work type
- Onsite
- Level
- Entry level
- Area
- Software engineering
- Posted
- Apr 15, 2025
Check my fit
See how your résumé lines up with this role: where you match, what's missing, and lines worth rewording.
About the role
With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer to join the team and help us in crafting the high calibre games our fans have come to expect.
Responsibilities - Work on all aspects of the game: gameplay, UI, audio, animation, scripting, engine features;
- Deliver features ready for testing and review, no matter how many components of the game it touches;
- Work together with almost all content creators to deliver required features;
- Write robust, maintainable, auto-testable code in TDD fashion;
- Be an active participant in the design and production of the game — technical side of the creative team and first line of feedback! Help scope features and advise on the best ways to implement them;
- Work within an international team on a daily basis, spread between multiple studios across the world.
Requirements - Good understanding of C++:
- Understanding of C++ concepts (such as types, OOP, Memory management etc.);
- Be able to write robust code without infinite loops and memory leaks;
- Strong mathematical skills, especially 3d math, vectors, matrices, etc.;
- Familiarity with game concepts such as state machines, pathfinding, AI, and others;
- Portfolio of personal project(s) developed in C++, including source code not older than 2 years; - does not apply if you have relevant professional gamedev experience
- Projects done during the coursework at university will not count as we would like to see what you like to work on and your level of coding;
- Well spoken and written English;
- Good feel for RPG systems and gameplay in general;
- Open-minded, willing to experiment and iterate over a specific feature;
- You are a team player and willing to take responsibility and ownership;
- You do not hesitate to reach out to stakeholders to clarify requirements or provide feedback, or ideas;
- You are capable of organising yourself and keeping track of your own progress and tasks;
- Passion for making and playing games.
- This is a full-time, on-site role, requiring your presence in the office to support collaboration and creativity
Nice to have - Professional game development experience;
- Experience with TDD;
- Experience with ECS;
- Background in RPGs;
- Shipped game/console titles.
Similar roles at other companies
Pay not posted
Posted 24 days ago
Senior Gameplay and Animation Engineer
2KBrighton, England, United Kingdom +3
Pay not posted
Posted Nov 19, 2025
Senior Gameplay and Animation Engineer
2K CzechBrighton, England, United Kingdom +3
Pay not posted
Posted Nov 19, 2025
Senior Gameplay and Animation Engineer
Hangar 13Brighton, England, United Kingdom +3
Pay not posted
Posted Nov 19, 2025
Listed on Larian's Lever job board; checked 6 h ago. First seen by us 33 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.