Unity Software Engineer
Outsight, Paris
- Pay
- Not listed by the employer
- Work type
- Onsite
- Level
- Not stated
- Area
- Software engineering, ML / AI engineering
- Posted
- Jul 29, 2026
About the role
Outsight’s software solutions track the motion of people, vehicles and robots using 3D LiDAR data. Operators of transportation hubs like airports and train stations but also sport venues, road infrastructures and industrial sites can now access accurate and anonymous Spatial Intelligence data, in order to improve operations and increase user safety and satisfaction.
Our international team of scientists and engineers drive the development of our solutions from Paris, San Francisco, Sophia-Antipolis (Nice), Singapore, Hong Kong. To support our global outreach, we also operate a commercial office in Spain. You can find below an interesting link about who we are and what we do: Insights about Outsight.
Our Passenger Flow Traffic Monitoring solution is trusted by the world’s leading airports and train stations across 4 continents. Additionally, our Car Traffic Remote Monitoring product is trusted by several Tier 1 customers.
Context
Are you passionate about building immersive 3D experiences and pushing the limits of what’s possible with Unity? We’re looking for a Unity Software Engineer to help us shape the future of LiDAR simulation.
In this role, you’ll design, develop, and refine features within our Unity-based platform, working hand-in-hand with designers, 3D artists, and engineers. Your work will drive the creation of scalable, high-performance, and intuitive solutions that empower our users and bring complex technology to life.
Responsibilites
Contribute to the functional and technical evolutions of the simulator.
Synchronize with different teams including R&D, 3D artists and engineers.
Prioritize and schedule the releases of bug fixes and features.
Optimize the performance of our simulator with the help of Unity’s profiler tools.
Design and restructure the code base.
Develop dynamic simulation tools for model training and live demos.
Continue the development of a realistic crowd simulation to navigate 3D environments.
Requirements for the Role
Education: Bachelor’s or Master’s degree in Computer Science, Software Engineering, Game Development, or related field.
Experience: 4-5 years working with Unity on professional projects (3D software, simulations, or games).
Strong knowledge of Unity and C# programming.
Good understanding of object-oriented programming and design patterns.
Experience with UI development in Unity (UI Toolkit / UXML / USS).
Knowledge of Unity’s AI Navigation System.
Ability to integrate and optimize 3D assets (environments, characters, interactive objects).
Familiarity with Git
Problem-solving mindset and attention to performance and memory optimization.
System and architecture design
Experience with debugging, testing, and profiling Unity applications.
Strong communication skills and ability to work in a collaborative environment.
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Listed on Outsight's Lever job board; checked 19 h ago. First seen by us 19 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.