Member of Technical Staff – Simulation
General Intuition & Medal, New York City +2
The role
We train models on games that act across many embodiments, and simulation is a growing part of how we extend them. In this role, you'll push in two directions: going deeper into control, by training low-level controllers for our robots with RL in sim, and going wider, by building environments realistic enough to train in, not just to evaluate. You'll own both, from the physics up to how the controllers plug into our models.
This is an in-person role based in one of our New York, Geneva, or Zurich offices.
What you need
- Deep, hands-on simulation experience, run in production. We run on Isaac Sim and MuJoCo; what matters is that you've owned environments, assets and domain randomization in a major simulator, and physics at a fidelity where contact models, actuator dynamics and solver settings were your decisions.