Genesis-World: Core Physics Engineer
Genesis, London
- Pay
- Not listed by the employer
- Work type
- Hybrid
- Level
- Not stated
- Area
- Software engineering, Inference & ML systems
- Posted
- Sep 7, 2026
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About the role
WHAT WE'RE BUILDING
Robots will learn in simulation before they hit the factory. Genesis-World is our bet on that future.
Genesis-World https://github.com/Genesis-Embodied-AI/genesis-world is an open-source, general-purpose simulation platform for physical AI from Genesis AI https://www.genesis.ai/. One unified multi-physics engine: rigid bodies, FEM, MPM, particles, cloth, fluids. A robot arm can pour water onto sand, grasp a deformable object, or cut a soft body, all in the same simulation. Nyx, our in-house renderer, may be the most promising renderer for robotics out there: real-time photo-realistic rendering, advanced features like depth of field, and state-of-the-art techniques never seen before. Sensors of every kind: cameras, lidar, IMU, contact forces, temperature, plus arguably the most advanced tactile simulation available (paper https://openreview.net/forum?id=md8q2kfZHP). And the engine keeps growing: we are developing internally the most comprehensive and fastest Incremental Potential Contact (paper https://ipc-sim.github.io) solver for deformable body dynamics we know of, soon to be open-sourced. It powers real business applications, from full-fledged box packaging with labelling machine and all, to wire harnessing and lab automation, without any physics hack or compromise.
Everything is Python-first and runs anywhere. Kernels are written once, and Quadrants, our in-house JIT compiler, lowers them to CUDA, AMD ROCm, Apple Metal, Vulkan, x86, and ARM64. A single laptop or a datacenter. Massively batched GPU simulation for learning at scale, and complex non-batched scenes where CPU wins outright.
This is at the core of Genesis AI's strategy https://www.genesis.ai/blog/the-role-of-simulation-in-scalable-robotics-genesis-world-10-and-the-path-forward. Evaluation is the bottleneck of scalable robotics: real hardware caps iteration at wall-clock time, but simulation turns it into a compute problem. Ours already runs two orders of magnitude faster than hardware (tens of thousands of episodes in half an hour instead of 200+ hours), while correlating with on-hardware rollouts at 89%. The north star: physical AI that improves at the speed of compute.
THE ROLE
You push the physics of Genesis-World forward. The mandate is clear: ship production-ready simulation capabilities that matter for the company's internal needs. Research applied end-to-end, from algorithm to merged, tested, documented code that real robot-learning pipelines depend on. Occasional groundbreaking research happens, notably through academic collaborations. But the core of the job is making the engine measurably better along five axes:
- Speed. Algorithms that are not only faster but also smart enough to spend compute only where it matters across both time and space: larger stable timesteps, selective fidelity (adaptive across scales or simply hand-set), structure-aware solvers.
- Completeness. No physics off limits: water, human animation, air flow, gravel, tendons, even body organs. Whatever the next use-case needs, the engine grows to cover it.
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Listed on Genesis's Ashby job board; checked 3 h ago. First seen by us 35 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.