Game Engine Engineer, Platform
Worldscape Technology, Redmond, Washington
- Pay
- $100K–$130K / year
- Work type
- Onsite
- Level
- Not stated
- Area
- Infra, platform & SRE, Inference & ML systems
- Posted
- May 11, 2026
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About the role
Worldscape is a cutting-edge platform designed to unify distributed data, sensors, and intelligent agents across cloud, on-prem, and edge environments. By combining geospatial intelligence, physics-based 3D simulation, and reward-driven AI, Worldscape enables organizations to build immersive digital twins for predictive modeling, scenario planning, and adaptive decision-making. With a zero-trust security framework, seamless integration with legacy systems, and robust developer tools, Worldscape empowers rapid deployment of agentic applications that drive resilience and efficiency in sectors like logistics, telecom, defense, and infrastructure.
Key Attributes: - Innovation Mindset: Passion for pushing the boundaries of real-time physics in interactive simulation.
- Coding-Skills: expertise in coding languages, including C++ and game scripting.
- Problem-Solving: Creative and analytical approach to complex simulation challenges.
- Communication: Clear articulation of technical concepts to non-technical stakeholders.
Responsibilities: - Work on game physics: data models, simulation loops, solver strategies, and integration points across engine and simulation systems.
- Focus on core physics features: Collision detection (broad‑phase/narrow‑phase), entity controllers, vehicle dynamics with an emphasis on orbital mechanics, particles/fluid mechanics (with an emphasis on atmospheric dynamics).
- Integrate with simulation logic (gameplay) & animation: Build physics‑driven interactions, authoring tools, and runtime hooks (e.g., inverse kinematics, state machines, event systems).
- Help with performance optimization: Profile, optimize, and budget frame time and memory across platforms; lead multi-threading/Job System/SIMD efforts; evaluate GPU compute opportunities.
- Stability & robustness: Establish test suites, golden scenarios, and verification and validation practices; reduce edge‑case instability (stacking, tunneling, jitter, constraint drift).
- Tooling & workflow: Build/debug tools, visualizers, probes, and authoring pipelines that accelerate designer iteration and QA efficiency.
- Quality & live support: work on crashes and regressions for the game engine; support content changes post‑launch without destabilizing the simulation.
Professional Qualifications: - Education: BS/MS in Computer Science, Software Engineering, Physics, Mathematics (or equivalent practical experience).
- Experience: 0 to 4+ years in real‑time/game physics engineering; shipped a title, AA/AAA preferred.
- Programming: Experience C++ (modern standards), data‑oriented design, memory management, profiling/debugging (VTune, PIX, Nsight, RenderDoc, etc.).
- Rigid‑body dynamics,collision detection (GJK, SAT, continuous collision detection/time of impact), integration schemes (semi‑implicit Euler, RK, constraint solvers).
- Numerical stability, error control, and performance trade‑offs under real‑time constraints.
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Listed on Worldscape Technology's Lever job board; checked 6 h ago. First seen by us 34 h ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.