Graphics Engineer | Minecraft
SkyBox Labs, Burnaby, British Columbia
- Pay
- $83K–$140K / year
- Work type
- Hybrid
- Level
- Not stated
- Area
- Software engineering
- Posted
- Oct 8, 2026
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About the role
Who is SkyBox Labs?
Recognized as one of BC's Top Employers (2025), SkyBox Labs is a game development studio that works on some of the world’s most iconic games. The studio is currently working on projects in the Minecraft universe, supporting the dev team at Bungie on Destiny 2, supporting development of Fallout 76, in addition to work on unannounced IP. Since our inception in 2011, SkyBox Labs has evolved from a small team of eight individuals to a fully established team of Engineers, Artists, Animators, Designers, Producers, and more. Come join our hybrid team in our Burnaby, BC studio today!
PLEASE NOTE: At this time, we are only able to hire candidates who are legally eligible to work in Canada and reside within Canada.
Interested? Let’s talk about what we’re hiring for:
We are looking for an experienced Graphics Engineer to join our Minecraft engineering team. In this role, you will contribute to our rendering engine and visual pipeline, implementing features and maintaining systems that ensure a smooth and reliable experience for millions of players.
Our team operates within established process frameworks and works closely with cross-functional partner teams who help shape our technical and visual direction. We are looking for engineers who thrive in a collaborative environment - whether your background leans toward core rendering infrastructure, shader implementation, or cross-platform graphics support.
A snapshot of your role: Depending on team priorities, your day-to-day work will focus on contributing to established rendering architecture and visual features:
Engine & Pipeline Contributions:
- Work within our existing low-level rendering architecture, hardware abstraction layers, and engine foundations
- Profile, debug, and optimize rendering performance for memory and frame rates across target platforms
- Help maintain cross-platform graphics API support and hardware-specific graphics code
Visual Systems & Feature Implementation:
- Implement visual features, shaders, and lighting/shading models based on technical requirements and partner team inputs
- Build and support game-focused rendering features that align with established visual specs and gameplay needs
- Iterate on visual tech to ensure consistency, stability, and solid performance across both lower-spec and higher-spec hardware
Sound like you? This is what we’re looking for: - 3-5+ years of software engineering experience in game development, with a focus on graphics and rendering
- Strong C++ proficiency: Practical understanding of modern C++, memory management, performance profiling, and concurrent programming
- Graphics API Experience: Working knowledge of modern graphics APIs such as DirectX 12, Vulkan, Metal, etc.
- Shader Development: Hands-on experience writing and modifying shaders (HLSL/GLSL)
- 3D Math Foundations: Solid grasp of linear algebra, vector math, and 3D rendering fundamentals
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Listed on SkyBox Labs's Lever job board; checked 9 h ago. First seen by us 2 days ago. Being listed doesn't mean the team is actively interviewing. We found this board in a public directory and haven't yet confirmed it against the company's own careers page.